Base Stats · Bonus Stats · Gear Builds · Gears · Stats

Stats, Gears & Gear Builds 101

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In this guide, I will be covering on; Basic Stats Explanation, Class Modifier, Bonus Stats, Inherent Gears Stats and most anticipated Guide of all – Gear Builds for all classes.

Before I begin, here are some information you need to understand in order to apprehend the terms used in this guide.

TYPE: WEAPONSgear display2

TYPE: ARMORSgear display3.png

Base Stats; in white, it is fixed in each type of gear.

Bonus Stats; in blue, randomize values and type upon acquisition.

Type; Weapons, Armor, Accessories

Sub-Type; (Weapons Only)One-Handed, Two-Handed, Off-Hand

Category; Sword, Knife, Axe, Hammer, Bow, Rod, Wand, Staff

 


Done? Okay, Let’s begin.


BASIC STATS EXPLANATION

Don’t be confused between Basic Stats & Base Stats;

  • Basic Stats refers to stats that are displayed in your character’s status window
  • Base Stats refers to stats that are displayed in your weapons, armors and accessories window

Str:Increase P. atk for Warrior class by percentage
Dex: Increase P. atk for Assassin class by percentage
Int: Increase M. atk for Magician class by percentage
P.atk: Increase your physiacl damage
Brk: Increase your physical damage by decrease target’s physical defense
M.atk: Increase your magical damage
P.def: Decrease physical damage upon you
M.def: Decrease magical damage upon you
Spr: Increase your magical damage,  decrease magical damge upon you
Crit: Increase the crit hit possibility(both physical and magical) by percentage
Crit Dmg: Increase the crit damage(both physical and magical) by percentage
Crit Res: Decrease the crit hit(both physical and magical) upon you by percentage
Amplify Dmg: Increase your damage by percentage(both physical and magical)
Fixed Dmg: Increase your fixed damage by percentage(skill like Option and Brave that cause fixed damage)
DOT: Damage over time, increase damage over time by percentage(skill like poison)

Buff Hit: There’s skill can add debuff to the target, if you has more buff hit, the target will be more likely get this debuff, the buff resist is the opposite of buff hit.


CLASS MODIFIER

There are 3 basic Class Modifier;

Assassin Attack %
Warrior Attack %
Magician Attack %

Class Modifier affects how much Attack your character will have in Total Attack (Displayed Attack or Magic Attack).

Calculations is as follow:

*Total Base Attack Stats = Base Stats from sum of two weapon (Dual Wield) or one weapon with Two-Handed

*Total Bonus Attack Stats = From Weapon(s), Armors and Accessories Bonus Stats

[Total Base Attack Stats + Total Bonus Stats] + ([Total Base Stats + Total Bonus Stats]*Class Attack %) = Total Attack (Displayed Attack)

Example in Values:
(500 + 55 ) + (550+55)*101% = 1115.55 (Displayed Attack)

Note: Each class modifier works the same way for all available classes.


BONUS STATS EXPLANATION

These are additional stats from gears to add up in existing Base Stats or Special stats to customize different gear build.

Gear stats are randomized values or percentage bonuses upon acquisition.

Grey, Green and Blue Gears can be obtained through Adventure, Monster drop.

Purple and Orange Gears can be obtained through opening gear box with or without keys.

Red Gears can only be evolved from a +7 enhanced gear.

The number of line bonus is as follow;

  • Grey – 0 Bonus
  • Green – 1 Bonus
  • Blue – 2 Bonus
  • Purple – 3 Bonus
  • Orange – 4 Bonus
  • Red – 4 Bonus

*NOTE; Bonus Stats are Stats in “blue” text in your gear window

List of Bonus Stats Available for all gears in-game;

Assassin Attack % -Percentage boost to Total Base Attack Stats of Assassin Class

Warrior Attack % – Percentage boost to Total Base Attack Stats of Warrior Class

Magician Attack % – Percentage boost to Total Base Attack Stats of Magician Class

Phy Atk – Increase Physical Attack in Value

Phy Break – Penetration,how much physical defense ignored or bypass

Crit – Increase Critical Rate / Chance %

Crit Damage – Increases Critical damage output at certain value
(Further theorycraft is required to calculate the actual modifier % or value)

Crit Defense – Decrease Critical Rate / Chance % of opponents

Magic Attack – Increase Magic Attack in Value

Spirit – Increase Magic Attack and Magic Defend at certain value or %
(Further theorycraft is required to calculate the actual modifier % or value)

Hit – Increase likelihood of landing a hit / decrease likelihood of dodge of opponents
(Further theorycraft is required to calculate the actual modifier % or value)

Dodge – Decrease likelihood of being hit / Increase likelihood of opponents missing a hit
(Further theorycraft is required to calculate the actual modifier % or value)

SPD – How quick you can move to hit or cast a skill before other monsters or players

Life – Increase HP Total Pool

Magic Point – Increase Total MP Pool

 


INHERENT GEAR STATS

Inherent Gear Stats refers to additional Base Stats or Bonus Stats that is fixed or comes exclusively in specific Type and Category of Weapons, Armors or Accessories.

As for Coliseum Weapons, Base Stats for Physical or Magic Attack is much higher than its current tier counterparts.

Here is an example:

Gear Box Level 50 Sword (Screenshot Left) have 90 Physical Attack.
Coliseum Level 50 Sword (Screenshot Right) have a value of 108 Physical Attack.

*both weapons were opened with keys for consistency in MAX base stats comparison*

All Coliseum Physical Weapons (Commonly used by Assassins and Warriors; Sword, Dagger, Hammer, Bow) have Magical Attack removed and replaced with Life.

All Magical Weapons (Commonly used by Magicians; Rod, Wand, Staff) have Inherent Stats removed and is replaced with Life.

Coliseum Weapon’s Base Stats are equally or better than next’s tier Base Stats that is from Gear Boxes.

Here are the list for inherent gear stats;

TYPE: ARMORS

CATEGORY: HEAD
helm.png

Head pieces inherent gear stats is Magic Defense.

CATEGORY: CHEST
armor.png

Chest pieces inherent gear stats is Dodge.

CATEGORY: HAND
gloves.png

Hand pieces inherent gear stats is Crit (Critical Rate/chance).

CATEGORY: FOOT
shoes.png

Foot pieces inherent gear stats is SPD (Speed).

—–

TYPE: WEAPONS

Sub-Type: One-Handed

CATEGORY: SWORD
sword1

Sword pieces inherent gear stats is Crit.

CATEGORY: DAGGER
dagger.png

Dagger pieces inherent gear stats is Crit Damage.

CATEGORY: AXE
axe2.png

Axe pieces inherent gear stats is Crit, higher Crit % than Sword but penalty on Hit.

CATEGORY: HAMMER
hammer.png

Hammer pieces inherent gear stats is Physical Break.

CATEGORY: ROD
rod2.png

Rod pieces inherent gear stats is Spirit.

Sub-Type: Two-Handed

CATEGORY: BOW
bow.png

Bow pieces inherent gear stats is Hit.

CATEGORY: STAFF
staff.png
Staff pieces inherent gear stats is Spirit.

CATEGORY: AXE
axe2.png
Two-Handed Axe pieces inherent gear stats is Crit, but penalty on Hit.

CATEGORY: HAMMER
hammer2
Two-Handed Hammer pieces inherent gear stats is Physical Break.

Sub-Type: Off-Hand

CATEGORY: WAND
offhand.png

Wand pieces inherent gear stats is Spirit.

—–

TYPE: ACCESSORIES

CATEGORY: RING
rings

Ring pieces inherent gear stats is Life (HP).


Dual Wield Vs Two-Handed Vs Off-hands

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What is the differences? How would It affect me? Advantages and disadvantages?

Here are some popular questions that most players might as during their lowbie days (Level 1-25) and might have a hard time deciding which play style to go for.

So, I’m going you a breakdown on the advantages and disadvantages of all 3 different weapon of choice in play style.

 

DUAL WIELD (ONE-HANDED WEAPONS ONLY)

sword.png

Advantages:

  • Extra Base Stats and Bonus Stats to boost your character’s stats parameters further
  • Highest “Force” compared to Two-Handed or Offhands
  • Higher Damage Output

Disadvantages:

  • Require more Materials and Gold to Evolve / Enhance

 

TWO-HANDED WEAPONS

hammer.png

Advantages:

  • Require less Materials and Gold to Evolve / Enhance

Disadvantages:

  • Lower “Force” Rate compared to Dual Wield
  • Lower Damage Output

 

OFFHANDS WEAPONS

offhand.png

Advantages:

  • Higher Bonus Stats compared to One-Handed Weapon
  • Highest “Force” rate as compared to Two-Handed Weapon
  • Class specific to Magician Only as its Inherent Gear Bonus is “Spirit”

Disadvantages:

  • Lower in Physical and Magical Attack compared to One-Handed Weapon
  • Require more Materials and Gold to Evolve / Enhance

 

 


GEAR BUILDS

armorsets.png

Gear Build refers to the combination of Base Stats + Bonus Stats to add dynamics to your game play experience as a players.

With good planning of Gear Build & Skill Build, players can fully bring out the potential of their class, skills combination and affect any battle outcome in both PVE (Adventure, Hellgate, Atlantis, IcePole) and PVP (Coliseum & Arena)

*NOTE: Gears in a set does not have additional bonuses.

 

“OFFENSIVE BUILD”
High concentration in all offensive type of stats available in game.

tiger.png

1a. Critical Concentration Build

  • Class Applications: All
    • Bonus Stats Used;
      Crit, Crit Damage, Class Modifier, Physical Attack or Magical Attack

Pros:
– High damage output
– Easily take down opponents pets in Coliseum / Arena

Cons:
– Ineffective against Crit Def or Dodge Build
– Low survivability

 

1b. Physical Concentration Build

  • Class Applications: Assassin & Warrior
    • Bonus Stats Used;
      Physical Attack, Physical Break, Class Modifier, Hit

Pros:
– High damage output even without crit
– Effective against Crit Def or Dodge Build

Cons:
– Low survivability

 

1c. Anti-Dodger Build

  • Class Applications: All
    • Bonus Stats Used;
      Physical Attack or Magical Attack, Crit, Class Modifier, Hit

Pros:
– High damage output
– Highly effective against Dodge Build

Cons:
– Low survivability
– Crit damage output gives low damage bonus, due to the lack of Crit Damage Bonus Stats

 

“DEFENSIVE BUILD”
In the current version of Casual Warrior, there is only 3 type of defensive stats; Dodge, Crit Defense, Spirit. Thus, there isn’t much build on this except that for Spirit as it class specific, Magicians. I’ll cover on it later.

bishop.png

2a. Absolute Tank Build

  • Class Applications: All
    • Bonus Stats Used;
      Dodge, Crit Defense, Life, Spirit

Pros:
– Massive HP Pool
– High survivability
– High Magical Defend against Magical Attack

Cons:
– Low damage output
– Longer battle duration
– Redundant Magical Attack boost for Assassin & Warrior

 

2b. Dodger Build

  • Class Applications: All
    • Bonus Stats Used;
      Physical Attack or Magical Attack, Crit, Class Modifier, Dodge

Pros:
– High damage output
– Medium survivability

Cons:
– Ineffective against Hit Build
– Crit damage output gives low damage bonus, due to the lack of Crit Damage Bonus Stats

 

 

“HYBRID BUILD” (WIP)
Hybrid builds are a mixture of both Offensive and Defensive build. Depending on your play style and preference, this build might be suit you if you are looking for a balanced build.

halloween.png

1a. Average Joe Build

  • Class Applications: All
    • Bonus Stats Used;
      Dodge, Life, Class Modifier, Physical or Magical Attack, Crit Defense

Pros:
– Moderate HP Pool
– Medium survivability
– Medium damage output

Cons:
– Battle outcomes are highly dependant on Proc Rate of Active Sills in Coliseum and Arena
– Requires Tactical and Strategic play on manual and Skill Build

*NOTE:
The distribution of stats is usually on a ratio of 3/4 (Dual Wield) or 3/3 (Two-handed). But you are welcome to experiment on 2/6 or 2/4.

 

“CLASS SPECIFIC BUILD”
Utilizing Class Bonus (Speed for Assassin, Phy Attack % for Warrior & Spirit for Magician).

Pirate.png

3a. Speed Demon Build (Assassin Only) assassin

  • Class Applications: Assassin Only
    • Bonus Stats Used;
      Crit, Crit Damage, Class Modifier, Speed

Pros:
– High damage output
– Ability to have an extra turn against lower speed opponents
– Likelihood to strike first before most opponents

Cons:
– Low survivability
– Likelihood to get “Stun” by Saber’s Excalibur
– Redundant Magical Attack boost for Assassin

 

3b. Magical Demon Build (Magician Only) magician

  • Class Applications: Magician Only
    • Bonus Stats Used;
      Magic Point, Magical Attack, Class Modifier, Spirit

Pros:
– High damage output, especially with Firing Skill
– High MP Pool

Cons:
– Low survivability
– Weak damage output against high Magical Defend opponents

 


EDITOR’S NOTE

dragon.png

If you are familiar with theorycraft or had the figures crunched in for Penetration, Defend, Magic Defend or Spirit, please drop me an email or message me on Facebook.

Also, if there is anything stated wrongly in this guide, do let us know too.

Contributors will be credited accordingly for their findings and contribution to this guide.

We would love to hear from any enthusiast and dedicated players to assist us in making this guide clearer and as accurate as possible.

 


 

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22 thoughts on “Stats, Gears & Gear Builds 101

    1. You’re right, sorry for the wrong usage of word. I’ll change it immediately. Thanks for spotting it! Appreciate it!

      Like

  1. How do you open the sixth gear slot? The fifth skill slot is opened after 30-day check-in. How do you do the same to the last gear slot beside the ring slot?

    Like

    1. Each to it’s own.

      Dual have higher damage in terms of 1 on 1, but can be countered and no AOE skills.

      Bow on the other hand have lower damage, but can’t be countered and have AOE skills.

      So the actual way to determine how strong each weapon type can be strong is by mixing skill build with good gear build.

      Like

    1. Not really, warrior can actually go both defensive or offensive build, depending on which end of the spectrum you prefer.

      And it depends on you if you want to add speed; personally I wouldn’t cause it’ll be a waste of bonus stats line. I’ll go for Phy atk, phy break, crit def and warrior attack if I ever make a warrior.

      Like

      1. Since warriors are slow, I rather have higher survival rate. Besides, warrior have physical attack bonus, adding more physical attack will further boost its attack power.

        What good can you do if you die out early in the battle?

        Like

      2. Ok. So for all equipments including weapons, I go for phy atk, phy break, crit def and warrior atk?

        Like

      3. Will you change phy atk for crit? Becox phy atk will only improve your stats by a little bit right?

        Like

      4. Like I said, how you wish to built it is entirely up to your own discretion.

        And I’ve said before, warriors have physical bonus in the final total physical attack, so any sort of buff will be good for warrior.

        Like

      5. At the end of the day, it’s not my opinion that is important how you play your game to the fullest potential of good gaming experiences.

        It’s how well you experiment and find out your personal style and preferences.

        Like

    1. How is it expensive? You meant mut’ing of of stats and not inherit?

      Cause inherit only pass on its enhance upgrade, not bonuses.

      If you’re referring to mut’ing for bonus stats, there is no other method except trying your luck with single or locked mut’ing.

      Hope that helps.

      Like

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