In this guide, I will be covering on; Basic Stats Explanation, Class Modifier, Bonus Stats, Inherent Gears Stats and most anticipated Guide of all – Gear Builds for all classes.
Before I begin, here are some information you need to understand in order to apprehend the terms used in this guide.
TYPE: WEAPONS
TYPE: ARMORS
Base Stats; in white, it is fixed in each type of gear.
Bonus Stats; in blue, randomize values and type upon acquisition.
Type; Weapons, Armor, Accessories
Sub-Type; (Weapons Only); One-Handed, Two-Handed, Off-Hand
Category; Sword, Knife, Axe, Hammer, Bow, Rod, Wand, Staff
Done? Okay, Let’s begin.
BASIC STATS EXPLANATION
Don’t be confused between Basic Stats & Base Stats;
- Basic Stats refers to stats that are displayed in your character’s status window
- Base Stats refers to stats that are displayed in your weapons, armors and accessories window
Str:Increase P. atk for Warrior class by percentage
Dex: Increase P. atk for Assassin class by percentage
Int: Increase M. atk for Magician class by percentage
P.atk: Increase your physiacl damage
Brk: Increase your physical damage by decrease target’s physical defense
M.atk: Increase your magical damage
P.def: Decrease physical damage upon you
M.def: Decrease magical damage upon you
Spr: Increase your magical damage, decrease magical damge upon you
Crit: Increase the crit hit possibility(both physical and magical) by percentage
Crit Dmg: Increase the crit damage(both physical and magical) by percentage
Crit Res: Decrease the crit hit(both physical and magical) upon you by percentage
Amplify Dmg: Increase your damage by percentage(both physical and magical)
Fixed Dmg: Increase your fixed damage by percentage(skill like Option and Brave that cause fixed damage)
DOT: Damage over time, increase damage over time by percentage(skill like poison)
Buff Hit: There’s skill can add debuff to the target, if you has more buff hit, the target will be more likely get this debuff, the buff resist is the opposite of buff hit.
CLASS MODIFIER
There are 3 basic Class Modifier;
Assassin Attack %
Warrior Attack %
Magician Attack %
Class Modifier affects how much Attack your character will have in Total Attack (Displayed Attack or Magic Attack).
Calculations is as follow:
*Total Base Attack Stats = Base Stats from sum of two weapon (Dual Wield) or one weapon with Two-Handed
*Total Bonus Attack Stats = From Weapon(s), Armors and Accessories Bonus Stats
[Total Base Attack Stats + Total Bonus Stats] + ([Total Base Stats + Total Bonus Stats]*Class Attack %) = Total Attack (Displayed Attack)
Example in Values:
(500 + 55 ) + (550+55)*101% = 1115.55 (Displayed Attack)
Note: Each class modifier works the same way for all available classes.
BONUS STATS EXPLANATION
These are additional stats from gears to add up in existing Base Stats or Special stats to customize different gear build.
Gear stats are randomized values or percentage bonuses upon acquisition.
Grey, Green and Blue Gears can be obtained through Adventure, Monster drop.
Purple and Orange Gears can be obtained through opening gear box with or without keys.
Red Gears can only be evolved from a +7 enhanced gear.
The number of line bonus is as follow;
- Grey – 0 Bonus
- Green – 1 Bonus
- Blue – 2 Bonus
- Purple – 3 Bonus
- Orange – 4 Bonus
- Red – 4 Bonus
*NOTE; Bonus Stats are Stats in “blue” text in your gear window
List of Bonus Stats Available for all gears in-game;
Assassin Attack % -Percentage boost to Total Base Attack Stats of Assassin Class
Warrior Attack % – Percentage boost to Total Base Attack Stats of Warrior Class
Magician Attack % – Percentage boost to Total Base Attack Stats of Magician Class
Phy Atk – Increase Physical Attack in Value
Phy Break – Penetration,how much physical defense ignored or bypass
Crit – Increase Critical Rate / Chance %
Crit Damage – Increases Critical damage output at certain value
(Further theorycraft is required to calculate the actual modifier % or value)
Crit Defense – Decrease Critical Rate / Chance % of opponents
Magic Attack – Increase Magic Attack in Value
Spirit – Increase Magic Attack and Magic Defend at certain value or %
(Further theorycraft is required to calculate the actual modifier % or value)
Hit – Increase likelihood of landing a hit / decrease likelihood of dodge of opponents
(Further theorycraft is required to calculate the actual modifier % or value)
Dodge – Decrease likelihood of being hit / Increase likelihood of opponents missing a hit
(Further theorycraft is required to calculate the actual modifier % or value)
SPD – How quick you can move to hit or cast a skill before other monsters or players
Life – Increase HP Total Pool
Magic Point – Increase Total MP Pool
INHERENT GEAR STATS
Inherent Gear Stats refers to additional Base Stats or Bonus Stats that is fixed or comes exclusively in specific Type and Category of Weapons, Armors or Accessories.
As for Coliseum Weapons, Base Stats for Physical or Magic Attack is much higher than its current tier counterparts.
Here is an example:
Gear Box Level 50 Sword (Screenshot Left) have 90 Physical Attack.
Coliseum Level 50 Sword (Screenshot Right) have a value of 108 Physical Attack.
*both weapons were opened with keys for consistency in MAX base stats comparison*
All Coliseum Physical Weapons (Commonly used by Assassins and Warriors; Sword, Dagger, Hammer, Bow) have Magical Attack removed and replaced with Life.
All Magical Weapons (Commonly used by Magicians; Rod, Wand, Staff) have Inherent Stats removed and is replaced with Life.
Coliseum Weapon’s Base Stats are equally or better than next’s tier Base Stats that is from Gear Boxes.
Here are the list for inherent gear stats;
TYPE: ARMORS
CATEGORY: HEAD
Head pieces inherent gear stats is Magic Defense.
CATEGORY: CHEST
Chest pieces inherent gear stats is Dodge.
CATEGORY: HAND
Hand pieces inherent gear stats is Crit (Critical Rate/chance).
CATEGORY: FOOT
Foot pieces inherent gear stats is SPD (Speed).
—–
TYPE: WEAPONS
Sub-Type: One-Handed
CATEGORY: SWORD
Sword pieces inherent gear stats is Crit.
CATEGORY: DAGGER
Dagger pieces inherent gear stats is Crit Damage.
CATEGORY: AXE
Axe pieces inherent gear stats is Crit, higher Crit % than Sword but penalty on Hit.
CATEGORY: HAMMER
Hammer pieces inherent gear stats is Physical Break.
CATEGORY: ROD
Rod pieces inherent gear stats is Spirit.
Sub-Type: Two-Handed
CATEGORY: BOW
Bow pieces inherent gear stats is Hit.
CATEGORY: STAFF
Staff pieces inherent gear stats is Spirit.
CATEGORY: AXE
Two-Handed Axe pieces inherent gear stats is Crit, but penalty on Hit.
CATEGORY: HAMMER
Two-Handed Hammer pieces inherent gear stats is Physical Break.
Sub-Type: Off-Hand
CATEGORY: WAND
Wand pieces inherent gear stats is Spirit.
—–
TYPE: ACCESSORIES
CATEGORY: RING
Ring pieces inherent gear stats is Life (HP).
Dual Wield Vs Two-Handed Vs Off-hands
What is the differences? How would It affect me? Advantages and disadvantages?
Here are some popular questions that most players might as during their lowbie days (Level 1-25) and might have a hard time deciding which play style to go for.
So, I’m going you a breakdown on the advantages and disadvantages of all 3 different weapon of choice in play style.
DUAL WIELD (ONE-HANDED WEAPONS ONLY)
Advantages:
- Extra Base Stats and Bonus Stats to boost your character’s stats parameters further
- Highest “Force” compared to Two-Handed or Offhands
- Higher Damage Output
Disadvantages:
- Require more Materials and Gold to Evolve / Enhance
TWO-HANDED WEAPONS
Advantages:
- Require less Materials and Gold to Evolve / Enhance
Disadvantages:
- Lower “Force” Rate compared to Dual Wield
- Lower Damage Output
OFFHANDS WEAPONS
Advantages:
- Higher Bonus Stats compared to One-Handed Weapon
- Highest “Force” rate as compared to Two-Handed Weapon
- Class specific to Magician Only as its Inherent Gear Bonus is “Spirit”
Disadvantages:
- Lower in Physical and Magical Attack compared to One-Handed Weapon
- Require more Materials and Gold to Evolve / Enhance
GEAR BUILDS
Gear Build refers to the combination of Base Stats + Bonus Stats to add dynamics to your game play experience as a players.
With good planning of Gear Build & Skill Build, players can fully bring out the potential of their class, skills combination and affect any battle outcome in both PVE (Adventure, Hellgate, Atlantis, IcePole) and PVP (Coliseum & Arena)
*NOTE: Gears in a set does not have additional bonuses.
“OFFENSIVE BUILD”
High concentration in all offensive type of stats available in game.
1a. Critical Concentration Build
- Class Applications: All
- Bonus Stats Used;
Crit, Crit Damage, Class Modifier, Physical Attack or Magical Attack
- Bonus Stats Used;
Pros:
– High damage output
– Easily take down opponents pets in Coliseum / Arena
Cons:
– Ineffective against Crit Def or Dodge Build
– Low survivability
1b. Physical Concentration Build
- Class Applications: Assassin & Warrior
- Bonus Stats Used;
Physical Attack, Physical Break, Class Modifier, Hit
- Bonus Stats Used;
Pros:
– High damage output even without crit
– Effective against Crit Def or Dodge Build
Cons:
– Low survivability
1c. Anti-Dodger Build
- Class Applications: All
- Bonus Stats Used;
Physical Attack or Magical Attack, Crit, Class Modifier, Hit
- Bonus Stats Used;
Pros:
– High damage output
– Highly effective against Dodge Build
Cons:
– Low survivability
– Crit damage output gives low damage bonus, due to the lack of Crit Damage Bonus Stats
“DEFENSIVE BUILD”
In the current version of Casual Warrior, there is only 3 type of defensive stats; Dodge, Crit Defense, Spirit. Thus, there isn’t much build on this except that for Spirit as it class specific, Magicians. I’ll cover on it later.
2a. Absolute Tank Build
- Class Applications: All
- Bonus Stats Used;
Dodge, Crit Defense, Life, Spirit
- Bonus Stats Used;
Pros:
– Massive HP Pool
– High survivability
– High Magical Defend against Magical Attack
Cons:
– Low damage output
– Longer battle duration
– Redundant Magical Attack boost for Assassin & Warrior
2b. Dodger Build
- Class Applications: All
- Bonus Stats Used;
Physical Attack or Magical Attack, Crit, Class Modifier, Dodge
- Bonus Stats Used;
Pros:
– High damage output
– Medium survivability
Cons:
– Ineffective against Hit Build
– Crit damage output gives low damage bonus, due to the lack of Crit Damage Bonus Stats
“HYBRID BUILD” (WIP)
Hybrid builds are a mixture of both Offensive and Defensive build. Depending on your play style and preference, this build might be suit you if you are looking for a balanced build.
1a. Average Joe Build
- Class Applications: All
- Bonus Stats Used;
Dodge, Life, Class Modifier, Physical or Magical Attack, Crit Defense
- Bonus Stats Used;
Pros:
– Moderate HP Pool
– Medium survivability
– Medium damage output
Cons:
– Battle outcomes are highly dependant on Proc Rate of Active Sills in Coliseum and Arena
– Requires Tactical and Strategic play on manual and Skill Build
*NOTE:
The distribution of stats is usually on a ratio of 3/4 (Dual Wield) or 3/3 (Two-handed). But you are welcome to experiment on 2/6 or 2/4.
“CLASS SPECIFIC BUILD”
Utilizing Class Bonus (Speed for Assassin, Phy Attack % for Warrior & Spirit for Magician).
3a. Speed Demon Build (Assassin Only)
- Class Applications: Assassin Only
- Bonus Stats Used;
Crit, Crit Damage, Class Modifier, Speed
- Bonus Stats Used;
Pros:
– High damage output
– Ability to have an extra turn against lower speed opponents
– Likelihood to strike first before most opponents
Cons:
– Low survivability
– Likelihood to get “Stun” by Saber’s Excalibur
– Redundant Magical Attack boost for Assassin
3b. Magical Demon Build (Magician Only)
- Class Applications: Magician Only
- Bonus Stats Used;
Magic Point, Magical Attack, Class Modifier, Spirit
- Bonus Stats Used;
Pros:
– High damage output, especially with Firing Skill
– High MP Pool
Cons:
– Low survivability
– Weak damage output against high Magical Defend opponents
EDITOR’S NOTE
If you are familiar with theorycraft or had the figures crunched in for Penetration, Defend, Magic Defend or Spirit, please drop me an email or message me on Facebook.
Also, if there is anything stated wrongly in this guide, do let us know too.
Contributors will be credited accordingly for their findings and contribution to this guide.
We would love to hear from any enthusiast and dedicated players to assist us in making this guide clearer and as accurate as possible.
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Don’t you mean inherent instead of inherit?
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You’re right, sorry for the wrong usage of word. I’ll change it immediately. Thanks for spotting it! Appreciate it!
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How do you open the sixth gear slot? The fifth skill slot is opened after 30-day check-in. How do you do the same to the last gear slot beside the ring slot?
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At the moment, last gear slot is not implemented yet. The game is still at its infant stage, 46 days to be exact since release.
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Hi, is dual wield or bow for assassin stronger for pvp/pve? also which stats do i focus on?
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Each to it’s own.
Dual have higher damage in terms of 1 on 1, but can be countered and no AOE skills.
Bow on the other hand have lower damage, but can’t be countered and have AOE skills.
So the actual way to determine how strong each weapon type can be strong is by mixing skill build with good gear build.
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Any specific build for warrior? Do I include speed?
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Not really, warrior can actually go both defensive or offensive build, depending on which end of the spectrum you prefer.
And it depends on you if you want to add speed; personally I wouldn’t cause it’ll be a waste of bonus stats line. I’ll go for Phy atk, phy break, crit def and warrior attack if I ever make a warrior.
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I see. Won’t u go with crit?
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Since warriors are slow, I rather have higher survival rate. Besides, warrior have physical attack bonus, adding more physical attack will further boost its attack power.
What good can you do if you die out early in the battle?
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Ok. So for all equipments including weapons, I go for phy atk, phy break, crit def and warrior atk?
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Entirely depends on your personal preference.
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Will you change phy atk for crit? Becox phy atk will only improve your stats by a little bit right?
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Like I said, how you wish to built it is entirely up to your own discretion.
And I’ve said before, warriors have physical bonus in the final total physical attack, so any sort of buff will be good for warrior.
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At the end of the day, it’s not my opinion that is important how you play your game to the fullest potential of good gaming experiences.
It’s how well you experiment and find out your personal style and preferences.
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Ok. Thank you. Sorry for the trouble. U are really a great help
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How can I get the stats i want?Inherit is too expensive
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How is it expensive? You meant mut’ing of of stats and not inherit?
Cause inherit only pass on its enhance upgrade, not bonuses.
If you’re referring to mut’ing for bonus stats, there is no other method except trying your luck with single or locked mut’ing.
Hope that helps.
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oh I said it wrong sorry I mean refine XD
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Hello Jehuty, any update on how Spirit comes into damage calculation?
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Not that I know of. Neither does the admin of CW knows as well.
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